Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Test.h>
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// Renders pairs of objects and their collisions. Use Z, X, C keys to control distance.
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class InteractivePairsTest : public Test
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, InteractivePairsTest)
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// Process input
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virtual void ProcessInput(const ProcessInputParams &inParams) override;
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// Update the test, called before the physics update
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virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
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private:
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void TestBoxVsBox(Vec3Arg inTranslationA, Vec3Arg inRotationA, float inConvexRadiusA, const AABox &inA, Vec3Arg inTranslationB, Vec3Arg inRotationB, float inConvexRadiusB, const AABox &inB);
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void TestSphereVsBox(Vec3Arg inTranslationA, float inRadiusA, Vec3Arg inTranslationB, Vec3Arg inRotationB, float inConvexRadiusB, const AABox &inB);
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void TestSphereVsSphere(Vec3Arg inTranslationA, float inRadiusA, Vec3Arg inTranslationB, float inRadiusB, bool inTreatSphereAsPointWithConvexRadius);
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bool mKeyboardMode = false;
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float mDistance = 3.0f;
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};
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