Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Tests/Test.h>
#include <Jolt/Physics/Body/BodyID.h>
class ChangeObjectLayerTest : public Test
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, ChangeObjectLayerTest)
// Description of the test
virtual const char * GetDescription() const override
{
return "Demonstrates how to use layers to disable collisions with other objects and how to change layers on the fly.\n"
"The small cubes will switch between the MOVING layer and the DEBRIS layer (debris only collides with the static floor).";
}
// Initialize the test
virtual void Initialize() override;
// Update the test, called before the physics update
virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
// Saving / restoring state for replay
virtual void SaveState(StateRecorder &inStream) const override;
virtual void RestoreState(StateRecorder &inStream) override;
private:
BodyID mMoving;
BodyIDVector mDebris;
bool mIsDebris = true;
float mTime = 0.0f;
};