Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Tests/Test.h>
#include <Jolt/Physics/Body/BodyID.h>
#include <Jolt/Physics/Collision/Shape/Shape.h>
class ChangeShapeTest : public Test
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, ChangeShapeTest)
// Description of the test
virtual const char * GetDescription() const override
{
return "Demonstrates how to dynamically update the shape of a body.";
}
// Initialize the test
virtual void Initialize() override;
// Update the test, called before the physics update
virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
// Saving / restoring state for replay
virtual void SaveState(StateRecorder &inStream) const override;
virtual void RestoreState(StateRecorder &inStream) override;
// Optional settings menu
virtual bool HasSettingsMenu() const override { return true; }
virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
private:
bool mActivateAfterSwitch = true;
BodyID mBodyID;
Array<RefConst<Shape>> mShapes;
float mTime = 0.0f;
int mShapeIdx = 0;
};