Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/Samples/Tests/General/ChangeShapeTest.h
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42
lib/All/JoltPhysics/Samples/Tests/General/ChangeShapeTest.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Test.h>
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#include <Jolt/Physics/Body/BodyID.h>
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#include <Jolt/Physics/Collision/Shape/Shape.h>
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class ChangeShapeTest : public Test
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, ChangeShapeTest)
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// Description of the test
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virtual const char * GetDescription() const override
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{
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return "Demonstrates how to dynamically update the shape of a body.";
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}
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// Initialize the test
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virtual void Initialize() override;
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// Update the test, called before the physics update
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virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
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// Saving / restoring state for replay
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virtual void SaveState(StateRecorder &inStream) const override;
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virtual void RestoreState(StateRecorder &inStream) override;
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// Optional settings menu
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virtual bool HasSettingsMenu() const override { return true; }
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virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
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private:
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bool mActivateAfterSwitch = true;
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BodyID mBodyID;
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Array<RefConst<Shape>> mShapes;
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float mTime = 0.0f;
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int mShapeIdx = 0;
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};
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