Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/General/FrictionTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(FrictionTest)
{
JPH_ADD_BASE_CLASS(FrictionTest, Test)
}
void FrictionTest::Initialize()
{
// Floor
Body &floor = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(100.0f, 1.0f, 100.0f), 0.0f), RVec3::sZero(), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Static, Layers::NON_MOVING));
floor.SetFriction(1.0f);
mBodyInterface->AddBody(floor.GetID(), EActivation::DontActivate);
RefConst<Shape> box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f));
RefConst<Shape> sphere = new SphereShape(2.0f);
// Bodies with increasing friction
for (int i = 0; i <= 10; ++i)
{
Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(box, RVec3(-50.0f + i * 10.0f, 55.0f, -50.0f), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
body.SetFriction(0.1f * i);
mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
SetBodyLabel(body.GetID(), StringFormat("Friction: %.1f", double(body.GetFriction())));
}
for (int i = 0; i <= 10; ++i)
{
Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(sphere, RVec3(-50.0f + i * 10.0f, 47.0f, -40.0f), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
body.SetFriction(0.1f * i);
mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
SetBodyLabel(body.GetID(), StringFormat("Friction: %.1f", double(body.GetFriction())));
}
}