Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/General/GravityFactorTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(GravityFactorTest)
{
JPH_ADD_BASE_CLASS(GravityFactorTest, Test)
}
void GravityFactorTest::Initialize()
{
// Floor
CreateFloor();
RefConst<Shape> box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f));
// Bodies with increasing gravity fraction
for (int i = 0; i <= 10; ++i)
{
Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(box, RVec3(-50.0f + i * 10.0f, 25.0f, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
body.GetMotionProperties()->SetGravityFactor(0.1f * i);
mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
SetBodyLabel(body.GetID(), StringFormat("Gravity: %.1f", double(body.GetMotionProperties()->GetGravityFactor())));
}
}