Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/General/HeavyOnLightTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(HeavyOnLightTest)
{
JPH_ADD_BASE_CLASS(HeavyOnLightTest, Test)
}
void HeavyOnLightTest::Initialize()
{
// Floor
CreateFloor();
Ref<BoxShape> box = new BoxShape(Vec3::sReplicate(5));
box->SetDensity(1000.0f);
for (int i = 1; i <= 10; ++i)
{
BodyID id = mBodyInterface->CreateAndAddBody(BodyCreationSettings(box, RVec3(-75.0f + i * 15.0f, 10.0f, 0.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
SetBodyLabel(id, StringFormat("Mass: %g", double(box->GetMassProperties().mMass)));
Ref<BoxShape> box2 = new BoxShape(Vec3::sReplicate(5));
box2->SetDensity(5000.0f * i);
id = mBodyInterface->CreateAndAddBody(BodyCreationSettings(box2, RVec3(-75.0f + i * 15.0f, 30.0f, 0.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
SetBodyLabel(id, StringFormat("Mass: %g", double(box2->GetMassProperties().mMass)));
}
}