Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/General/KinematicTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(KinematicTest)
{
JPH_ADD_BASE_CLASS(KinematicTest, Test)
}
void KinematicTest::Initialize()
{
// Floor
CreateFloor();
// Wall
RefConst<Shape> box_shape = new BoxShape(Vec3(1.0f, 1.0f, 1.0f));
for (int i = 0; i < 3; ++i)
for (int j = i / 2; j < 10 - (i + 1) / 2; ++j)
{
RVec3 position(-10.0f + j * 2.0f + (i & 1? 1.0f : 0.0f), 1.0f + i * 2.0f, 0);
mBodyInterface->CreateAndAddBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::DontActivate);
}
// Kinematic object
for (int i = 0; i < 2; ++i)
{
mKinematic[i] = mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(1.0f), RVec3(-10.0f, 2.0f, i == 0? 5.0f : -5.0f), Quat::sIdentity(), EMotionType::Kinematic, Layers::MOVING));
mBodyInterface->AddBody(mKinematic[i]->GetID(), EActivation::Activate);
}
}
void KinematicTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
{
for (int i = 0; i < 2; ++i)
{
RVec3 com = mKinematic[i]->GetCenterOfMassPosition();
if (com.GetZ() >= 5.0f)
mKinematic[i]->SetLinearVelocity(Vec3(2.0f, 0, -10.0f));
else if (com.GetZ() <= -5.0f)
mKinematic[i]->SetLinearVelocity(Vec3(2.0f, 0, 10.0f));
}
}