Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Test.h>
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class MultithreadedTest : public Test
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, MultithreadedTest)
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// Description of the test
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virtual const char * GetDescription() const override
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{
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return "This test spawns boxes and ragdolls and performs ray cast tests from threads / jobs to see if the simulation is thread safe.";
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}
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// Destructor
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virtual ~MultithreadedTest() override;
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// Number used to scale the terrain and camera movement to the scene
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virtual float GetWorldScale() const override { return 0.2f; }
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// Initialization
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virtual void Initialize() override;
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// Test will never be deterministic since various threads are trying to concurrently add / remove bodies
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virtual bool IsDeterministic() const override { return false; }
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private:
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// Execute a lambda either on this thread or in a separate job
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void Execute(default_random_engine &ioRandom, const char *inName, function<void()> inFunction);
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// Thread main function that spawns boxes
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void BoxSpawner();
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// Thread main function that spawns ragdolls
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void RagdollSpawner();
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// Thread main function that casts rays
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void CasterMain();
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thread mBoxSpawnerThread;
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thread mRagdollSpawnerThread;
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thread mCasterThread;
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atomic<bool> mIsQuitting = false;
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};
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