Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/General/StackTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(StackTest)
{
JPH_ADD_BASE_CLASS(StackTest, Test)
}
void StackTest::Initialize()
{
// Floor
CreateFloor();
RefConst<Shape> box_shape = new BoxShape(Vec3(0.5f, 1.0f, 2.0f));
// Dynamic body stack
for (int i = 0; i < 10; ++i)
{
Quat rotation;
if ((i & 1) != 0)
rotation = Quat::sRotation(Vec3::sAxisY(), 0.5f * JPH_PI);
else
rotation = Quat::sIdentity();
mBodyInterface->CreateAndAddBody(BodyCreationSettings(box_shape, RVec3(10, 1.0f + i * 2.1f, 0), rotation, EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
}
}