Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2022 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Tests/Test.h>
#include <Jolt/Physics/Ragdoll/Ragdoll.h>
class BigWorldTest : public Test
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, BigWorldTest)
// Description of the test
virtual const char * GetDescription() const override
{
return "Tests the stability of a pile of ragdolls on a terrain at various distances from the origin.\n"
"Renders far away ragdoll piles at the origin in wireframe.";
}
// Destructor
virtual ~BigWorldTest() override;
// Number used to scale the terrain and camera movement to the scene
virtual float GetWorldScale() const override { return 0.2f; }
virtual void Initialize() override;
virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
// Optional settings menu
virtual bool HasSettingsMenu() const override { return true; }
virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
virtual RMat44 GetCameraPivot(float inCameraHeading, float inCameraPitch) const override;
virtual RVec3 GetDrawOffset() const override;
#ifndef JPH_DOUBLE_PRECISION
virtual String GetStatusString() const override { return "Define JPH_DOUBLE_PRECISION for an accurate simulation!"; }
#endif // JPH_DOUBLE_PRECISION
private:
// If we want to draw the further scenes in wireframe
inline static bool sDrawWireframe = true;
// A bitfield that determines which piles to draw
inline static uint32 sDrawPileMask = ~uint32(0);
// Pivot for the camera
inline static RVec3 sPivot { RVec3::sZero() };
// Bookkeeping for a pile
struct Pile
{
// Distance label for this test
String GetLabel() const { return StringFormat("%.0f km", 1.0e-3 * double(mOrigin.Length())); }
RVec3 mOrigin; ///< Origin for this pile
Array<Ref<Ragdoll>> mRagdolls; ///< Ragdolls in the pile
};
Array<Pile> mPiles;
};