Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/Samples/Tests/Rig/BigWorldTest.h
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63
lib/All/JoltPhysics/Samples/Tests/Rig/BigWorldTest.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2022 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Test.h>
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#include <Jolt/Physics/Ragdoll/Ragdoll.h>
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class BigWorldTest : public Test
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, BigWorldTest)
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// Description of the test
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virtual const char * GetDescription() const override
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{
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return "Tests the stability of a pile of ragdolls on a terrain at various distances from the origin.\n"
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"Renders far away ragdoll piles at the origin in wireframe.";
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}
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// Destructor
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virtual ~BigWorldTest() override;
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// Number used to scale the terrain and camera movement to the scene
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virtual float GetWorldScale() const override { return 0.2f; }
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virtual void Initialize() override;
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virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
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// Optional settings menu
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virtual bool HasSettingsMenu() const override { return true; }
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virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
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virtual RMat44 GetCameraPivot(float inCameraHeading, float inCameraPitch) const override;
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virtual RVec3 GetDrawOffset() const override;
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#ifndef JPH_DOUBLE_PRECISION
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virtual String GetStatusString() const override { return "Define JPH_DOUBLE_PRECISION for an accurate simulation!"; }
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#endif // JPH_DOUBLE_PRECISION
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private:
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// If we want to draw the further scenes in wireframe
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inline static bool sDrawWireframe = true;
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// A bitfield that determines which piles to draw
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inline static uint32 sDrawPileMask = ~uint32(0);
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// Pivot for the camera
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inline static RVec3 sPivot { RVec3::sZero() };
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// Bookkeeping for a pile
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struct Pile
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{
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// Distance label for this test
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String GetLabel() const { return StringFormat("%.0f km", 1.0e-3 * double(mOrigin.Length())); }
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RVec3 mOrigin; ///< Origin for this pile
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Array<Ref<Ragdoll>> mRagdolls; ///< Ragdolls in the pile
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};
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Array<Pile> mPiles;
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};
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