Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/Samples/Tests/Rig/LoadRigTest.h
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50
lib/All/JoltPhysics/Samples/Tests/Rig/LoadRigTest.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Test.h>
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#include <Jolt/Physics/Ragdoll/Ragdoll.h>
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#include <Utils/RagdollLoader.h>
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class LoadRigTest : public Test
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, LoadRigTest)
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// Description of the test
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virtual const char * GetDescription() const override
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{
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return "Loads a ragdoll from disc and simulates it.";
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}
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// Destructor
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virtual ~LoadRigTest() override;
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// Number used to scale the terrain and camera movement to the scene
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virtual float GetWorldScale() const override { return 0.2f; }
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virtual void Initialize() override;
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// Optional settings menu
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virtual bool HasSettingsMenu() const override { return true; }
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virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
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private:
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// Our ragdoll
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Ref<RagdollSettings> mRagdollSettings;
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Ref<Ragdoll> mRagdoll;
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struct ConstraintNameAndType
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{
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const char * mName;
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EConstraintOverride mType;
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};
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// List of possible constraint types and their names
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static ConstraintNameAndType sTypes[];
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// Type of constraints to create for this test
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static EConstraintOverride sConstraintType;
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};
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