Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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61
lib/All/JoltPhysics/Samples/Tests/Rig/LoadSaveRigTest.cpp
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61
lib/All/JoltPhysics/Samples/Tests/Rig/LoadSaveRigTest.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <Tests/Rig/LoadSaveRigTest.h>
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#include <Jolt/Physics/Constraints/DistanceConstraint.h>
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#include <Jolt/ObjectStream/ObjectStreamOut.h>
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#include <Jolt/ObjectStream/ObjectStreamIn.h>
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#include <Utils/Log.h>
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#include <Utils/RagdollLoader.h>
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JPH_IMPLEMENT_RTTI_VIRTUAL(LoadSaveRigTest)
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{
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JPH_ADD_BASE_CLASS(LoadSaveRigTest, Test)
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}
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LoadSaveRigTest::~LoadSaveRigTest()
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{
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mRagdoll->RemoveFromPhysicsSystem();
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}
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void LoadSaveRigTest::Initialize()
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{
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// Floor
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CreateFloor();
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stringstream data;
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{
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// Load ragdoll
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Ref<RagdollSettings> settings = RagdollLoader::sLoad("Human.tof", EMotionType::Dynamic);
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// Add an additional constraint between the left and right arm to test loading/saving of additional constraints
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const Skeleton *skeleton = settings->GetSkeleton();
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int left_arm = skeleton->GetJointIndex("L_Wrist_sjnt_0");
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int right_arm = skeleton->GetJointIndex("R_Wrist_sjnt_0");
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Ref<DistanceConstraintSettings> constraint = new DistanceConstraintSettings;
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constraint->mSpace = EConstraintSpace::LocalToBodyCOM;
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constraint->mMaxDistance = 0.1f;
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constraint->mMinDistance = 0.1f;
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settings->mAdditionalConstraints.push_back(RagdollSettings::AdditionalConstraint(left_arm, right_arm , constraint));
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// Write ragdoll
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if (!ObjectStreamOut::sWriteObject(data, ObjectStream::EStreamType::Text, *settings))
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FatalError("Failed to save ragdoll");
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}
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// Read ragdoll back in
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Ref<RagdollSettings> settings;
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if (!ObjectStreamIn::sReadObject(data, settings))
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FatalError("Failed to load ragdoll");
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// Parent joint indices are not stored so need to be calculated again
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settings->GetSkeleton()->CalculateParentJointIndices();
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// Create ragdoll
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mRagdoll = settings->CreateRagdoll(0, 0, mPhysicsSystem);
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mRagdoll->AddToPhysicsSystem(EActivation::Activate);
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}
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