Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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104
lib/All/JoltPhysics/Samples/Tests/Rig/PoweredRigTest.cpp
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104
lib/All/JoltPhysics/Samples/Tests/Rig/PoweredRigTest.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <Tests/Rig/PoweredRigTest.h>
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#include <Jolt/Physics/StateRecorder.h>
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#include <Jolt/ObjectStream/ObjectStreamIn.h>
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#include <Application/DebugUI.h>
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#include <Utils/RagdollLoader.h>
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#include <Utils/Log.h>
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#include <Utils/AssetStream.h>
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JPH_IMPLEMENT_RTTI_VIRTUAL(PoweredRigTest)
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{
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JPH_ADD_BASE_CLASS(PoweredRigTest, Test)
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}
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const char *PoweredRigTest::sAnimations[] =
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{
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"neutral",
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"walk",
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"sprint",
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"dead_pose1",
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"dead_pose2",
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"dead_pose3",
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"dead_pose4"
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};
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const char *PoweredRigTest::sAnimationName = "sprint";
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PoweredRigTest::~PoweredRigTest()
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{
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mRagdoll->RemoveFromPhysicsSystem();
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}
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void PoweredRigTest::Initialize()
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{
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// Floor
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CreateFloor();
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// Load ragdoll
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mRagdollSettings = RagdollLoader::sLoad("Human.tof", EMotionType::Dynamic);
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// Create ragdoll
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mRagdoll = mRagdollSettings->CreateRagdoll(0, 0, mPhysicsSystem);
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mRagdoll->AddToPhysicsSystem(EActivation::Activate);
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// Load animation
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AssetStream stream(String("Human/") + sAnimationName + ".tof", std::ios::in);
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if (!ObjectStreamIn::sReadObject(stream.Get(), mAnimation))
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FatalError("Could not open animation");
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// Initialize pose
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mPose.SetSkeleton(mRagdollSettings->GetSkeleton());
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// Position ragdoll
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mAnimation->Sample(0.0f, mPose);
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mPose.CalculateJointMatrices();
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mRagdoll->SetPose(mPose);
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}
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void PoweredRigTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
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{
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// Update time
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mTime += inParams.mDeltaTime;
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// Sample new pose
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mAnimation->Sample(mTime, mPose);
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// Place the root joint on the first body so that we draw the pose in the right place
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RVec3 root_offset;
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SkeletonPose::JointState &joint = mPose.GetJoint(0);
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joint.mTranslation = Vec3::sZero(); // All the translation goes into the root offset
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mRagdoll->GetRootTransform(root_offset, joint.mRotation);
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mPose.SetRootOffset(root_offset);
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mPose.CalculateJointMatrices();
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#ifdef JPH_DEBUG_RENDERER
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mPose.Draw(*inParams.mPoseDrawSettings, mDebugRenderer);
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#endif // JPH_DEBUG_RENDERER
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mRagdoll->DriveToPoseUsingMotors(mPose);
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}
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void PoweredRigTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
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{
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inUI->CreateTextButton(inSubMenu, "Select Animation", [this, inUI]() {
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UIElement *animation_name = inUI->CreateMenu();
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for (uint i = 0; i < size(sAnimations); ++i)
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inUI->CreateTextButton(animation_name, sAnimations[i], [this, i]() { sAnimationName = sAnimations[i]; RestartTest(); });
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inUI->ShowMenu(animation_name);
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});
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}
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void PoweredRigTest::SaveState(StateRecorder &inStream) const
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{
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inStream.Write(mTime);
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}
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void PoweredRigTest::RestoreState(StateRecorder &inStream)
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{
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inStream.Read(mTime);
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}
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