Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2022 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Tests/Test.h>
#include <Jolt/Skeleton/Skeleton.h>
#include <Jolt/Skeleton/SkeletalAnimation.h>
#include <Jolt/Skeleton/SkeletonPose.h>
#include <Jolt/Skeleton/SkeletonMapper.h>
#include <Utils/RagdollLoader.h>
#include <Jolt/Physics/Ragdoll/Ragdoll.h>
class SkeletonMapperTest : public Test
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, SkeletonMapperTest)
// Description of the test
virtual const char * GetDescription() const override
{
return "Shows how you can map a high detail animation skeleton on a low detail physics skeleton and back.";
}
// Destructor
virtual ~SkeletonMapperTest() override;
// Number used to scale the terrain and camera movement to the scene
virtual float GetWorldScale() const override { return 0.2f; }
virtual void Initialize() override;
virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
// Optional settings menu
virtual bool HasSettingsMenu() const override { return true; }
virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
// Saving / restoring state for replay
virtual void SaveState(StateRecorder &inStream) const override;
virtual void RestoreState(StateRecorder &inStream) override;
private:
inline static bool sLockTranslations = false;
void CalculateRagdollPose();
float mTime = 0.0f;
Ref<RagdollSettings> mRagdollSettings;
Ref<Ragdoll> mRagdoll;
Ref<SkeletalAnimation> mAnimation;
SkeletonMapper mRagdollToAnimated;
SkeletonPose mAnimatedPose;
SkeletonPose mRagdollPose;
};