Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <Tests/Shapes/CapsuleShapeTest.h>
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#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
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#include <Jolt/Physics/Body/BodyCreationSettings.h>
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#include <Layers.h>
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JPH_IMPLEMENT_RTTI_VIRTUAL(CapsuleShapeTest)
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{
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JPH_ADD_BASE_CLASS(CapsuleShapeTest, Test)
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}
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void CapsuleShapeTest::Initialize()
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{
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// Floor
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CreateFloor();
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RefConst<Shape> big_capsule = new CapsuleShape(2.5f, 2);
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// Capsule on outer sphere
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mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_capsule, RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
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// Capsule on cylinder
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mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_capsule, RVec3(10, 10, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
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RefConst<Shape> long_capsule = new CapsuleShape(5, 1);
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// Tower of capsules
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for (int i = 0; i < 10; ++i)
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{
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for (int j = 0; j < 2; ++j)
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{
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RVec3 position;
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Quat rotation;
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if (i & 1)
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{
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position = RVec3(-4.0f + 8.0f * j, 2.0f + 3.0f * i, -20.0f);
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rotation = Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI);
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}
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else
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{
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position = RVec3(0, 2.0f + 3.0f * i, -20.0f - 4.0f + 8.0f * j);
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rotation = Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI);
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}
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mBodyInterface->CreateAndAddBody(BodyCreationSettings(long_capsule, position, rotation, EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
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}
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}
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}
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