Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/Shapes/EmptyShapeTest.h>
#include <Jolt/Physics/Collision/Shape/EmptyShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(EmptyShapeTest)
{
JPH_ADD_BASE_CLASS(EmptyShapeTest, Test)
}
void EmptyShapeTest::Initialize()
{
// Floor
CreateFloor();
// Empty shape
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new EmptyShape(), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
}