Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
This commit is contained in:
32
lib/All/JoltPhysics/Samples/Tests/Shapes/SphereShapeTest.cpp
Normal file
32
lib/All/JoltPhysics/Samples/Tests/Shapes/SphereShapeTest.cpp
Normal file
@@ -0,0 +1,32 @@
|
||||
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
||||
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
#include <TestFramework.h>
|
||||
|
||||
#include <Tests/Shapes/SphereShapeTest.h>
|
||||
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
|
||||
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||
#include <Layers.h>
|
||||
|
||||
JPH_IMPLEMENT_RTTI_VIRTUAL(SphereShapeTest)
|
||||
{
|
||||
JPH_ADD_BASE_CLASS(SphereShapeTest, Test)
|
||||
}
|
||||
|
||||
void SphereShapeTest::Initialize()
|
||||
{
|
||||
// Floor
|
||||
CreateFloor();
|
||||
|
||||
// Create different sized spheres
|
||||
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new SphereShape(1.0f), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
|
||||
|
||||
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new SphereShape(2.0f), RVec3(0, 10, 10), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
|
||||
|
||||
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new SphereShape(0.5f), RVec3(0, 10, 20), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
|
||||
|
||||
// Tower of spheres
|
||||
for (int i = 0; i < 10; ++i)
|
||||
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new SphereShape(0.5f), RVec3(10, 10 + 1.5f * i, 0), Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
|
||||
}
|
||||
Reference in New Issue
Block a user