Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <Tests/SoftBody/SoftBodyPressureTest.h>
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#include <Jolt/Physics/SoftBody/SoftBodyCreationSettings.h>
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#include <Utils/SoftBodyCreator.h>
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#include <Layers.h>
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JPH_IMPLEMENT_RTTI_VIRTUAL(SoftBodyPressureTest)
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{
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JPH_ADD_BASE_CLASS(SoftBodyPressureTest, Test)
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}
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void SoftBodyPressureTest::Initialize()
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{
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// Floor
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CreateFloor();
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// Bodies with increasing pressure
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SoftBodyCreationSettings sphere(SoftBodyCreator::CreateSphere(2.0f), RVec3::sZero(), Quat::sIdentity(), Layers::MOVING);
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for (int i = 0; i <= 10; ++i)
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{
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sphere.mPosition = RVec3(-50.0f + i * 10.0f, 10.0f, 0);
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sphere.mPressure = 1000.0f * i;
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BodyID id = mBodyInterface->CreateAndAddSoftBody(sphere, EActivation::Activate);
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SetBodyLabel(id, StringFormat("Pressure: %g", double(sphere.mPressure)));
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}
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}
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