Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <Tests/SoftBody/SoftBodyVertexRadiusTest.h>
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#include <Jolt/Physics/Body/BodyCreationSettings.h>
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#include <Jolt/Physics/Collision/Shape/SphereShape.h>
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#include <Jolt/Physics/SoftBody/SoftBodyCreationSettings.h>
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#include <Utils/SoftBodyCreator.h>
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#include <Layers.h>
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#include <Application/DebugUI.h>
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JPH_IMPLEMENT_RTTI_VIRTUAL(SoftBodyVertexRadiusTest)
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{
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JPH_ADD_BASE_CLASS(SoftBodyVertexRadiusTest, Test)
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}
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void SoftBodyVertexRadiusTest::Initialize()
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{
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// Floor
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CreateFloor();
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// Create sphere
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mBodyInterface->CreateAndAddBody(BodyCreationSettings(new SphereShape(2.0f), RVec3(0, 0, 0), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
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// Create cloth with specified vertex radius
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mSharedSettings = SoftBodyCreator::CreateCloth(30, 30, 0.5f);
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SoftBodyCreationSettings cloth(mSharedSettings, RVec3(0, 5, 0), Quat::sRotation(Vec3::sAxisY(), 0.25f * JPH_PI), Layers::MOVING);
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cloth.mVertexRadius = sVertexRadius;
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mBodyInterface->CreateAndAddSoftBody(cloth, EActivation::Activate);
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}
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void SoftBodyVertexRadiusTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
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{
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inUI->CreateSlider(inSubMenu, "Vertex Radius", sVertexRadius, 0.0f, 0.5f, 0.01f, [](float inValue) { sVertexRadius = inValue; });
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}
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