Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/Samples/Tests/Tools/LoadSnapshotTest.h
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25
lib/All/JoltPhysics/Samples/Tests/Tools/LoadSnapshotTest.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Test.h>
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// This test loads a physics scene from 'snapshot.bin' and runs it
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class LoadSnapshotTest : public Test
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, LoadSnapshotTest)
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// See: Test
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virtual void Initialize() override;
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// Optional settings menu
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virtual bool HasSettingsMenu() const override { return true; }
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virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
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private:
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inline static bool sOverrideLayers = false;
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inline static int sUpAxis = 1; // 0 = x, 1 = y, 2 = z
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};
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