Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Tests/Test.h>
// This is the base class for vehicle tests, it will create some sample geometry
class VehicleTest : public Test
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, VehicleTest)
// See: Test
virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
virtual void Initialize() override;
// Optional settings menu
virtual bool HasSettingsMenu() const override { return true; }
virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
private:
// List of possible scene names
static const char * sScenes[];
// Filename of animation to load for this test
static const char * sSceneName;
void CreateBridge();
void CreateWall();
void CreateRubble();
void LoadRaceTrack(const char *inFileName);
// A set of line segments to render a race track
struct Line
{
RVec3 mStart;
RVec3 mEnd;
};
Array<Line> mTrackData;
};