Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
This commit is contained in:
18
lib/All/JoltPhysics/Samples/Utils/ShapeCreator.h
Normal file
18
lib/All/JoltPhysics/Samples/Utils/ShapeCreator.h
Normal file
@@ -0,0 +1,18 @@
|
||||
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
||||
// SPDX-FileCopyrightText: 2022 Jorrit Rouwe
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Jolt/Physics/Collision/Shape/MeshShape.h>
|
||||
|
||||
namespace ShapeCreator
|
||||
{
|
||||
/// Create a mesh shape in the shape of a torus
|
||||
/// @param inTorusRadius Radius of the torus ring
|
||||
/// @param inTubeRadius Radius of the torus tube
|
||||
/// @param inTorusSegments Number of segments around the torus
|
||||
/// @param inTubeSegments Number of segments around the tube of the torus
|
||||
/// @return The mesh shape
|
||||
ShapeRefC CreateTorusMesh(float inTorusRadius, float inTubeRadius, uint inTorusSegments = 16, uint inTubeSegments = 16);
|
||||
};
|
||||
Reference in New Issue
Block a user