Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2022 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Physics/Collision/Shape/MeshShape.h>
namespace ShapeCreator
{
/// Create a mesh shape in the shape of a torus
/// @param inTorusRadius Radius of the torus ring
/// @param inTubeRadius Radius of the torus tube
/// @param inTorusSegments Number of segments around the torus
/// @param inTubeSegments Number of segments around the tube of the torus
/// @return The mesh shape
ShapeRefC CreateTorusMesh(float inTorusRadius, float inTubeRadius, uint inTorusSegments = 16, uint inTubeSegments = 16);
};