Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/TestFramework/Application/DebugUI.h
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lib/All/JoltPhysics/TestFramework/Application/DebugUI.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/Reference.h>
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#include <UI/UICheckBox.h>
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#include <UI/UITextButton.h>
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#include <UI/UISlider.h>
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#include <UI/UIComboBox.h>
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#include <UI/UIStaticText.h>
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class UIManager;
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class Texture;
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class Font;
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class Keyboard;
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class DebugUI
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{
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public:
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/// Constructor
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DebugUI(UIManager *inUIManager, const Font *inFont);
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/// Create a new (sub) menu
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UIElement * CreateMenu();
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/// Add items to the menu
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UIStaticText * CreateStaticText(UIElement *inMenu, const string_view &inText);
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UITextButton * CreateTextButton(UIElement *inMenu, const string_view &inName, UITextButton::ClickAction inAction);
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UICheckBox * CreateCheckBox(UIElement *inMenu, const string_view &inName, bool inInitiallyChecked, UICheckBox::ClickAction inAction);
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UISlider * CreateSlider(UIElement *inMenu, const string_view &inName, float inInitialValue, float inMinValue, float inMaxValue, float inStepValue, UISlider::ValueChangedAction inAction);
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UIComboBox * CreateComboBox(UIElement *inMenu, const string_view &inName, const Array<String> &inItems, int inInitialItem, UIComboBox::ItemChangedAction inAction);
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/// Show it
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void ShowMenu(UIElement *inMenu);
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/// Go back to the main menu
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void BackToMain();
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/// Show or hide the entire menu
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void ToggleVisibility();
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private:
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UIManager * mUI;
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RefConst<Font> mFont;
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RefConst<Texture> mUITexture;
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};
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