Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/TestFramework/Image/LoadBMP.h
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lib/All/JoltPhysics/TestFramework/Image/LoadBMP.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/Reference.h>
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class Surface;
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/// Load a windows BMP file
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Ref<Surface> LoadBMP(istream &inStream);
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/// Write a windows BMP file
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bool SaveBMP(RefConst<Surface> inSurface, ostream &inStream);
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