Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/TestFramework/Image/Surface.h
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181
lib/All/JoltPhysics/TestFramework/Image/Surface.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/Reference.h>
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#include <Jolt/Core/Color.h>
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#include <Jolt/Core/StringTools.h>
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/// Possible lock modes of a Surface
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enum class ESurfaceLockMode : uint
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{
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None = 0 << 0, ///< Not locked, cannot be used as a parameter
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Read = 1 << 0,
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Write = 2 << 0,
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ReadWrite = Read | Write,
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};
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/// Possible surface formats, most significant bit (MSB) first
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enum class ESurfaceFormat : uint
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{
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A4L4, ///< 4 bit alpha, 4 bit luminance (grayscale)
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L8, ///< 8 bit luminance (grayscale)
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A8, ///< 8 bit alpha
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A8L8, ///< 8 bit luminance and 8 bit alpha
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R5G6B5, ///< 16 bit RGB
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X1R5G5B5, ///< 16 bit RGB
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X4R4G4B4, ///< 16 bit RGB
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A1R5G5B5, ///< 16 bit RGBA
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A4R4G4B4, ///< 16 bit RGBA
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R8G8B8, ///< 24 bit RGB
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B8G8R8, ///< 24 bit BGR
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X8R8G8B8, ///< 32 bit RGB
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X8B8G8R8, ///< 32 bit RGB
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A8R8G8B8, ///< 32 bit RGBA
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A8B8G8R8, ///< 32 bit BGRA
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Invalid, ///< Invalid value
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Count = Invalid, ///< Number of pixel formats
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};
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/// Description of a surface format
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class FormatDescription
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{
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public:
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/// Constructor
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FormatDescription(const char *inFormatName, int inBitsPerPixel, int inNumberOfComponents, ESurfaceFormat inClosest8BitFormat, ESurfaceFormat inClosestAlphaFormat, uint32 inRedMask, uint32 inGreenMask, uint32 inBlueMask, uint32 inAlphaMask);
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/// General properties
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const string_view & GetFormatName() const { return mFormatName; }
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int GetBytesPerPixel() const { return (mBitsPerPixel + 7) >> 3; }
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int GetNumberOfComponents() const { return mNumberOfComponents; }
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ESurfaceFormat GetClosest8BitFormat() const { return mClosest8BitFormat; }
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ESurfaceFormat GetClosestAlphaFormat() const { return mClosestAlphaFormat; }
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/// Bitcounts for the various components of the image
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int GetBitsPerPixel() const { return mBitsPerPixel; }
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int GetRedBitsPerPixel() const { return CountBits(mRedMask); }
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int GetGreenBitsPerPixel() const { return CountBits(mGreenMask); }
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int GetBlueBitsPerPixel() const { return CountBits(mBlueMask); }
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int GetAlphaBitsPerPixel() const { return CountBits(mAlphaMask); }
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int GetComponentBitCount(int inComponent) const { return CountBits(GetComponentMask(inComponent)); }
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/// Bitmasks indicating the various components of the image
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uint32 GetRedMask() const { return mRedMask; }
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uint32 GetGreenMask() const { return mGreenMask; }
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uint32 GetBlueMask() const { return mBlueMask; }
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uint32 GetAlphaMask() const { return mAlphaMask; }
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uint32 GetComponentMask(int inComponent) const { return *(&mRedMask + inComponent); }
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/// Convert a single color
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uint32 Encode(ColorArg inColor) const;
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const Color Decode(uint32 inColor) const;
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private:
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string_view mFormatName; ///< User displayable String describing the format
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int mBitsPerPixel; ///< Number of bits per pixel
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int mNumberOfComponents; ///< Number of color components per pixel
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ESurfaceFormat mClosest8BitFormat; ///< Closest matching format that has 8 bit color components
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ESurfaceFormat mClosestAlphaFormat; ///< Closest matching format that has an alpha channel
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uint32 mRedMask; ///< Bitmasks indicating which bits are used by which color components
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uint32 mGreenMask;
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uint32 mBlueMask;
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uint32 mAlphaMask;
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};
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/// Get the description for a specific surface format
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const FormatDescription & GetFormatDescription(ESurfaceFormat inFormat);
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/// Class that contains an image in arbitrary format
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class Surface : public RefTarget<Surface>
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{
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public:
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/// Constructor
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Surface(int inWidth, int inHeight, ESurfaceFormat inFormat);
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virtual ~Surface();
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/// Type of the image data
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const FormatDescription & GetFormatDescription() const { return ::GetFormatDescription(mFormat); }
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const string_view & GetFormatName() const { return GetFormatDescription().GetFormatName(); }
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int GetBytesPerPixel() const { return GetFormatDescription().GetBytesPerPixel(); }
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int GetNumberOfComponents() const { return GetFormatDescription().GetNumberOfComponents(); }
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ESurfaceFormat GetClosest8BitFormat() const { return GetFormatDescription().GetClosest8BitFormat(); }
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int GetBitsPerPixel() const { return GetFormatDescription().GetBitsPerPixel(); }
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int GetRedBitsPerPixel() const { return GetFormatDescription().GetRedBitsPerPixel(); }
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int GetGreenBitsPerPixel() const { return GetFormatDescription().GetGreenBitsPerPixel(); }
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int GetBlueBitsPerPixel() const { return GetFormatDescription().GetBlueBitsPerPixel(); }
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int GetAlphaBitsPerPixel() const { return GetFormatDescription().GetAlphaBitsPerPixel(); }
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int GetComponentBitCount(int inComponent) const { return GetFormatDescription().GetComponentBitCount(inComponent); }
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uint32 GetRedMask() const { return GetFormatDescription().GetRedMask(); }
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uint32 GetGreenMask() const { return GetFormatDescription().GetGreenMask(); }
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uint32 GetBlueMask() const { return GetFormatDescription().GetBlueMask(); }
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uint32 GetAlphaMask() const { return GetFormatDescription().GetAlphaMask(); }
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uint32 GetComponentMask(int inComponent) const { return GetFormatDescription().GetComponentMask(inComponent); }
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/// Get properties of this surface
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inline ESurfaceFormat GetFormat() const { return mFormat; }
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inline int GetWidth() const { return mWidth; }
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inline int GetHeight() const { return mHeight; }
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/// Sets the image to a specific color
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void Clear(ColorArg inColor = Color::sBlack);
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/// Locking functions
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void Lock(ESurfaceLockMode inMode) const;
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void UnLock() const;
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/// Current lock state
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inline ESurfaceLockMode GetLockMode() const { return mLockMode; }
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inline bool IsLocked() const { return mLockMode != ESurfaceLockMode::None; }
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inline bool IsLockedForRead() const { return (uint(mLockMode) & uint(ESurfaceLockMode::Read)) != 0; }
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inline bool IsLockedForWrite() const { return (uint(mLockMode) & uint(ESurfaceLockMode::Write)) != 0; }
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inline bool IsLockedForReadWrite() const { return IsLockedForRead() && IsLockedForWrite(); }
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/// Access to the image data
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inline const uint8 * GetData() const { JPH_ASSERT(IsLockedForRead()); return mData; }
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inline uint8 * GetData() { JPH_ASSERT(IsLockedForWrite()); return mData; }
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inline int GetStride() const { JPH_ASSERT(IsLocked()); return mStride; }
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inline int GetLength() const { JPH_ASSERT(IsLocked()); return mLength; }
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/// Get start of a specific scanline
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inline const uint8 * GetScanLine(int inScanLine) const { JPH_ASSERT(inScanLine >= 0 && inScanLine < GetHeight()); return GetData() + inScanLine * GetStride(); }
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inline uint8 * GetScanLine(int inScanLine) { JPH_ASSERT(inScanLine >= 0 && inScanLine < GetHeight()); return GetData() + inScanLine * GetStride(); }
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protected:
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/// These functions must be overridden by the hardware buffer
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virtual void HardwareLock() const = 0;
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virtual void HardwareUnLock() const = 0;
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/// Data
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ESurfaceFormat mFormat; ///< Pixel format of the surface
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int mWidth; ///< Width of the image
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int mHeight; ///< Height of the image
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mutable int mLength; ///< Length in bytes of the image
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mutable ESurfaceLockMode mLockMode;
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mutable int mStride; ///< Width of one scanline in bytes
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mutable uint8 * mData; ///< Pointer to image data, starting at top-left of locked rectangle
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};
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/// Class that contains an image in arbitrary format, backed by normal memory (not device specific)
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class SoftwareSurface : public Surface
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{
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public:
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/// Constructor
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SoftwareSurface(int inWidth, int inHeight, ESurfaceFormat inFormat, int inStride = 0);
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virtual ~SoftwareSurface() override;
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protected:
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/// These functions must be overridden by the hardware buffer
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virtual void HardwareLock() const override;
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virtual void HardwareUnLock() const override;
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uint8 * mPixelData;
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int mPixelStride;
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int mPixelLength;
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};
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