Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
||||
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Input/Keyboard.h>
|
||||
|
||||
/// Keyboard interface class which keeps track on the status of all keys and keeps track of the list of keys pressed.
|
||||
class KeyboardMacOS : public Keyboard
|
||||
{
|
||||
public:
|
||||
/// Initialization / shutdown
|
||||
virtual bool Initialize(ApplicationWindow *inWindow) override;
|
||||
virtual void Shutdown() override { }
|
||||
|
||||
/// Update the keyboard state
|
||||
virtual void Poll() override;
|
||||
|
||||
/// Checks if a key is pressed or not
|
||||
virtual bool IsKeyPressed(EKey inKey) const override { return mKeyPressed[(int)inKey]; }
|
||||
|
||||
/// Buffered keyboard input, returns EKey::Invalid for none
|
||||
virtual EKey GetFirstKey() override;
|
||||
virtual EKey GetNextKey() override;
|
||||
|
||||
/// Handle a key press event
|
||||
void OnKeyPressed(EKey inKey, bool inPressed);
|
||||
|
||||
private:
|
||||
bool mKeyPressed[(int)EKey::NumKeys] = { };
|
||||
StaticArray<EKey, 128> mPendingKeyBuffer;
|
||||
StaticArray<EKey, 128> mKeyBuffer;
|
||||
uint mCurrentKey = 0;
|
||||
};
|
||||
Reference in New Issue
Block a user