Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Input/Keyboard.h>
/// Keyboard interface class which keeps track on the status of all keys and keeps track of the list of keys pressed.
class KeyboardMacOS : public Keyboard
{
public:
/// Initialization / shutdown
virtual bool Initialize(ApplicationWindow *inWindow) override;
virtual void Shutdown() override { }
/// Update the keyboard state
virtual void Poll() override;
/// Checks if a key is pressed or not
virtual bool IsKeyPressed(EKey inKey) const override { return mKeyPressed[(int)inKey]; }
/// Buffered keyboard input, returns EKey::Invalid for none
virtual EKey GetFirstKey() override;
virtual EKey GetNextKey() override;
/// Handle a key press event
void OnKeyPressed(EKey inKey, bool inPressed);
private:
bool mKeyPressed[(int)EKey::NumKeys] = { };
StaticArray<EKey, 128> mPendingKeyBuffer;
StaticArray<EKey, 128> mKeyBuffer;
uint mCurrentKey = 0;
};