Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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@@ -0,0 +1,35 @@
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
class ApplicationWindow;
/// Mouse interface class, keeps track of the mouse button state and of the absolute and relative movements of the mouse.
class Mouse
{
public:
/// Constructor
Mouse() = default;
virtual ~Mouse() = default;
/// Initialization / shutdown
virtual bool Initialize(ApplicationWindow *inWindow) = 0;
virtual void Shutdown() = 0;
/// Update the mouse state
virtual void Poll() = 0;
virtual int GetX() const = 0;
virtual int GetY() const = 0;
virtual int GetDX() const = 0;
virtual int GetDY() const = 0;
virtual bool IsLeftPressed() const = 0;
virtual bool IsRightPressed() const = 0;
virtual bool IsMiddlePressed() const = 0;
virtual void HideCursor() = 0;
virtual void ShowCursor() = 0;
};