Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/TestFramework/Input/Mouse.h
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35
lib/All/JoltPhysics/TestFramework/Input/Mouse.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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class ApplicationWindow;
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/// Mouse interface class, keeps track of the mouse button state and of the absolute and relative movements of the mouse.
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class Mouse
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{
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public:
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/// Constructor
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Mouse() = default;
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virtual ~Mouse() = default;
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/// Initialization / shutdown
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virtual bool Initialize(ApplicationWindow *inWindow) = 0;
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virtual void Shutdown() = 0;
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/// Update the mouse state
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virtual void Poll() = 0;
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virtual int GetX() const = 0;
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virtual int GetY() const = 0;
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virtual int GetDX() const = 0;
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virtual int GetDY() const = 0;
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virtual bool IsLeftPressed() const = 0;
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virtual bool IsRightPressed() const = 0;
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virtual bool IsMiddlePressed() const = 0;
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virtual void HideCursor() = 0;
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virtual void ShowCursor() = 0;
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};
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