Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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class RendererDX12;
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/// A binary blob that can be used to pass constants to a shader
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class ConstantBufferDX12
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{
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public:
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/// Constructor
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ConstantBufferDX12(RendererDX12 *inRenderer, uint64 inBufferSize);
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~ConstantBufferDX12();
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/// Map / unmap buffer (get pointer to data). This will discard all data in the buffer.
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template <typename T> T * Map() { return reinterpret_cast<T *>(MapInternal()); }
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void Unmap();
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// Bind the constant buffer to a slot
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void Bind(int inSlot);
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private:
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friend class RendererDX12;
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void * MapInternal();
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RendererDX12 * mRenderer;
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ComPtr<ID3D12Resource> mBuffer;
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uint64 mBufferSize;
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};
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