Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <system_error>
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#include <Renderer/DX12/FatalErrorIfFailedDX12.h>
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#include <Jolt/Core/StringTools.h>
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#include <Utils/Log.h>
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void FatalErrorIfFailed(HRESULT inHResult)
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{
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if (FAILED(inHResult))
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{
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string message = system_category().message(inHResult);
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FatalError("DirectX error returned: %s (%s)", ConvertToString(inHResult).c_str(), message.c_str());
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}
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}
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