Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Renderer/PixelShader.h>
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/// Pixel shader handle for DirectX
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class PixelShaderDX12 : public PixelShader
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{
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public:
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/// Constructor
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PixelShaderDX12(ComPtr<ID3DBlob> inShader) : mShader(inShader) { }
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ComPtr<ID3DBlob> mShader; ///< The compiled shader
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};
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