Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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@@ -0,0 +1,24 @@
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Renderer/PixelShader.h>
#include <MetalKit/MetalKit.h>
/// Pixel shader handle for Metal
class PixelShaderMTL : public PixelShader
{
public:
/// Constructor
PixelShaderMTL(id<MTLFunction> inFunction) : mFunction(inFunction) { }
virtual ~PixelShaderMTL() override { [mFunction release]; }
/// Access to the function
id<MTLFunction> GetFunction() const { return mFunction; }
private:
id<MTLFunction> mFunction;
};