Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/TestFramework/Renderer/PixelShader.h
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lib/All/JoltPhysics/TestFramework/Renderer/PixelShader.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/Reference.h>
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/// Pixel shader handle
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class PixelShader : public RefTarget<PixelShader>
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{
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public:
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/// Destructor
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virtual ~PixelShader() = default;
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};
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