Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Renderer/RenderPrimitive.h>
void RenderPrimitive::ReleaseVertexBuffer()
{
mNumVtx = 0;
mNumVtxToDraw = 0;
mVtxSize = 0;
}
void RenderPrimitive::ReleaseIndexBuffer()
{
mNumIdx = 0;
mNumIdxToDraw = 0;
}
void RenderPrimitive::Clear()
{
ReleaseVertexBuffer();
ReleaseIndexBuffer();
}
void RenderPrimitive::CreateVertexBuffer(int inNumVtx, int inVtxSize, const void *inData)
{
ReleaseVertexBuffer();
mNumVtx = inNumVtx;
mNumVtxToDraw = inNumVtx;
mVtxSize = inVtxSize;
}
void RenderPrimitive::CreateIndexBuffer(int inNumIdx, const uint32 *inData)
{
ReleaseIndexBuffer();
mNumIdx = inNumIdx;
mNumIdxToDraw = inNumIdx;
}