Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <Renderer/RenderPrimitive.h>
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void RenderPrimitive::ReleaseVertexBuffer()
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{
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mNumVtx = 0;
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mNumVtxToDraw = 0;
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mVtxSize = 0;
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}
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void RenderPrimitive::ReleaseIndexBuffer()
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{
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mNumIdx = 0;
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mNumIdxToDraw = 0;
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}
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void RenderPrimitive::Clear()
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{
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ReleaseVertexBuffer();
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ReleaseIndexBuffer();
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}
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void RenderPrimitive::CreateVertexBuffer(int inNumVtx, int inVtxSize, const void *inData)
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{
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ReleaseVertexBuffer();
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mNumVtx = inNumVtx;
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mNumVtxToDraw = inNumVtx;
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mVtxSize = inVtxSize;
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}
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void RenderPrimitive::CreateIndexBuffer(int inNumIdx, const uint32 *inData)
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{
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ReleaseIndexBuffer();
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mNumIdx = inNumIdx;
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mNumIdxToDraw = inNumIdx;
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}
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