Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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29
lib/All/JoltPhysics/TestFramework/Renderer/Texture.h
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29
lib/All/JoltPhysics/TestFramework/Renderer/Texture.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/Reference.h>
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/// Forward declares
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class Surface;
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class Texture : public RefTarget<Texture>
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{
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public:
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/// Constructor
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Texture(int inWidth, int inHeight) : mWidth(inWidth), mHeight(inHeight) { }
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virtual ~Texture() = default;
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/// Get dimensions of texture
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inline int GetWidth() const { return mWidth; }
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inline int GetHeight() const { return mHeight; }
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/// Bind texture to the pixel shader
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virtual void Bind() const = 0;
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protected:
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int mWidth;
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int mHeight;
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};
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