Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Renderer/VK/BufferVK.h>
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class RendererVK;
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/// A binary blob that can be used to pass constants to a shader
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class ConstantBufferVK
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{
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public:
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/// Constructor
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ConstantBufferVK(RendererVK *inRenderer, VkDeviceSize inBufferSize);
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~ConstantBufferVK();
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/// Map / unmap buffer (get pointer to data). This will discard all data in the buffer.
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template <typename T> T * Map() { return reinterpret_cast<T *>(MapInternal()); }
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void Unmap();
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VkBuffer GetBuffer() const { return mBuffer.mBuffer; }
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private:
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void * MapInternal();
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RendererVK * mRenderer;
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BufferVK mBuffer;
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};
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