Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Renderer/PixelShader.h>
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#include <vulkan/vulkan.h>
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/// Pixel shader handle for Vulkan
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class PixelShaderVK : public PixelShader
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{
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public:
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/// Constructor
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PixelShaderVK(VkDevice inDevice, VkShaderModule inShaderModule) :
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mDevice(inDevice),
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mStageInfo()
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{
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mStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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mStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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mStageInfo.module = inShaderModule;
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mStageInfo.pName = "main";
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}
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/// Destructor
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virtual ~PixelShaderVK() override
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{
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vkDestroyShaderModule(mDevice, mStageInfo.module, nullptr);
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}
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VkDevice mDevice;
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VkPipelineShaderStageCreateInfo mStageInfo;
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};
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