Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Renderer/VK/RendererVK.h>
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#include <Renderer/RenderInstances.h>
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class RenderPrimitive;
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/// Vulkan implementation of a render instances object
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class RenderInstancesVK : public RenderInstances
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{
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public:
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/// Constructor
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RenderInstancesVK(RendererVK *inRenderer) : mRenderer(inRenderer) { }
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virtual ~RenderInstancesVK() override { Clear(); }
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/// Erase all instance data
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virtual void Clear() override;
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/// Instance buffer management functions
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virtual void CreateBuffer(int inNumInstances, int inInstanceSize) override;
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virtual void * Lock() override;
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virtual void Unlock() override;
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/// Draw the instances when context has been set by Renderer::BindShader
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virtual void Draw(RenderPrimitive *inPrimitive, int inStartInstance, int inNumInstances) const override;
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private:
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RendererVK * mRenderer;
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BufferVK mInstancesBuffer;
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};
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