Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <Renderer/VK/RenderPrimitiveVK.h>
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#include <Renderer/VK/FatalErrorIfFailedVK.h>
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void RenderPrimitiveVK::ReleaseVertexBuffer()
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{
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mRenderer->FreeBuffer(mVertexBuffer);
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mVertexBufferDeviceLocal = false;
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RenderPrimitive::ReleaseVertexBuffer();
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}
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void RenderPrimitiveVK::ReleaseIndexBuffer()
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{
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mRenderer->FreeBuffer(mIndexBuffer);
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mIndexBufferDeviceLocal = false;
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RenderPrimitive::ReleaseIndexBuffer();
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}
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void RenderPrimitiveVK::CreateVertexBuffer(int inNumVtx, int inVtxSize, const void *inData)
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{
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RenderPrimitive::CreateVertexBuffer(inNumVtx, inVtxSize, inData);
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VkDeviceSize size = VkDeviceSize(inNumVtx) * inVtxSize;
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if (inData != nullptr)
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{
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mRenderer->CreateDeviceLocalBuffer(inData, size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, mVertexBuffer);
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mVertexBufferDeviceLocal = true;
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}
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else
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mRenderer->CreateBuffer(size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, mVertexBuffer);
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}
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void *RenderPrimitiveVK::LockVertexBuffer()
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{
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JPH_ASSERT(!mVertexBufferDeviceLocal);
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void *data;
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FatalErrorIfFailed(vkMapMemory(mRenderer->GetDevice(), mVertexBuffer.mMemory, mVertexBuffer.mOffset, VkDeviceSize(mNumVtx) * mVtxSize, 0, &data));
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return data;
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}
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void RenderPrimitiveVK::UnlockVertexBuffer()
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{
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vkUnmapMemory(mRenderer->GetDevice(), mVertexBuffer.mMemory);
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}
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void RenderPrimitiveVK::CreateIndexBuffer(int inNumIdx, const uint32 *inData)
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{
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RenderPrimitive::CreateIndexBuffer(inNumIdx, inData);
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VkDeviceSize size = VkDeviceSize(inNumIdx) * sizeof(uint32);
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if (inData != nullptr)
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{
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mRenderer->CreateDeviceLocalBuffer(inData, size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, mIndexBuffer);
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mIndexBufferDeviceLocal = true;
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}
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else
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mRenderer->CreateBuffer(size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, mIndexBuffer);
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}
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uint32 *RenderPrimitiveVK::LockIndexBuffer()
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{
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JPH_ASSERT(!mIndexBufferDeviceLocal);
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void *data;
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vkMapMemory(mRenderer->GetDevice(), mIndexBuffer.mMemory, mIndexBuffer.mOffset, VkDeviceSize(mNumIdx) * sizeof(uint32), 0, &data);
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return reinterpret_cast<uint32 *>(data);
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}
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void RenderPrimitiveVK::UnlockIndexBuffer()
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{
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vkUnmapMemory(mRenderer->GetDevice(), mIndexBuffer.mMemory);
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}
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void RenderPrimitiveVK::Draw() const
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{
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VkCommandBuffer command_buffer = mRenderer->GetCommandBuffer();
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VkBuffer vertex_buffers[] = { mVertexBuffer.mBuffer };
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VkDeviceSize offsets[] = { 0 };
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vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, offsets);
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if (mIndexBuffer.mBuffer == VK_NULL_HANDLE)
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{
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vkCmdDraw(command_buffer, mNumVtxToDraw, 1, 0, 0);
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}
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else
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{
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vkCmdBindIndexBuffer(command_buffer, mIndexBuffer.mBuffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(command_buffer, mNumIdxToDraw, 1, 0, 0, 0);
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}
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}
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