Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Renderer/VertexShader.h>
#include <vulkan/vulkan.h>
/// Vertex shader handle for Vulkan
class VertexShaderVK : public VertexShader
{
public:
/// Constructor
VertexShaderVK(VkDevice inDevice, VkShaderModule inShaderModule) :
mDevice(inDevice),
mStageInfo()
{
mStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
mStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
mStageInfo.module = inShaderModule;
mStageInfo.pName = "main";
}
/// Destructor
virtual ~VertexShaderVK() override
{
vkDestroyShaderModule(mDevice, mStageInfo.module, nullptr);
}
VkDevice mDevice;
VkPipelineShaderStageCreateInfo mStageInfo;
};