Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

View File

@@ -0,0 +1,41 @@
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <UI/UIAnimation.h>
/// Animation that slides an element on or off screen
class UIAnimationSlide : public UIAnimation
{
public:
JPH_DECLARE_RTTI_ABSTRACT(JPH_NO_EXPORT, UIAnimationSlide)
/// Mode of sliding
enum EMode
{
SLIDE_ON_SCREEN,
SLIDE_OFF_SCREEN,
};
/// Constructor
UIAnimationSlide(EMode inMode, int inSlideDistanceH, int inSlideDistanceV, float inTimeBeforeSlide, float inSlideTime);
///@name Interface
virtual void Init(UIElement *inElement) override;
virtual bool Update(UIElement *inElement, float inDeltaTime) override;
virtual void Exit(UIElement *inElement) override;
private:
EMode mSlideMode;
int mSlideDistanceH;
int mSlideDistanceV;
float mTimeBeforeSlide;
float mSlideTime;
int mInitialRelativeX;
int mInitialRelativeY;
int mTargetRelativeX;
int mTargetRelativeY;
float mTime;
};