Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <UI/UITextButton.h>
#include <UI/UITexturedQuad.h>
/// Button with a background image and text on it
class UIButton : public UITextButton
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, UIButton)
/// Cloning / copying
virtual void CopyTo(UIElement *ioElement) const override;
/// Draw element
virtual void Draw() const override;
/// Set quad
void SetButtonQuad(const UITexturedQuad &inQuad);
private:
UITexturedQuad mUpQuad;
Color mUpColor { Color(220, 220, 220) };
UITexturedQuad mDownQuad;
Color mDownColor { Color::sGrey };
UITexturedQuad mHighlightQuad;
Color mHighlightColor { Color::sWhite };
UITexturedQuad mSelectedQuad;
Color mSelectedColor { Color::sWhite };
UITexturedQuad mDisabledQuad;
Color mDisabledColor { Color::sGrey };
};