Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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98
lib/All/JoltPhysics/TestFramework/UI/UICheckBox.cpp
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98
lib/All/JoltPhysics/TestFramework/UI/UICheckBox.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <UI/UICheckBox.h>
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#include <UI/UIManager.h>
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JPH_IMPLEMENT_RTTI_VIRTUAL(UICheckBox)
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{
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JPH_ADD_BASE_CLASS(UICheckBox, UIStaticText)
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}
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void UICheckBox::CopyTo(UIElement *ioElement) const
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{
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UIStaticText::CopyTo(ioElement);
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UICheckBox *element = StaticCast<UICheckBox>(ioElement);
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element->mDownTextColor = mDownTextColor;
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element->mHighlightTextColor = mHighlightTextColor;
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element->mPaddingBetweenCheckboxAndText = mPaddingBetweenCheckboxAndText;
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element->mState = mState;
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element->mUncheckedState = mUncheckedState;
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element->mCheckedState = mCheckedState;
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element->mClickAction = mClickAction;
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}
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void UICheckBox::OnAdded()
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{
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mTextPadLeft = max(mUncheckedState.mWidth, mCheckedState.mWidth) + mPaddingBetweenCheckboxAndText;
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}
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bool UICheckBox::MouseDown(int inX, int inY)
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{
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if (UIStaticText::MouseDown(inX, inY))
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return true;
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if (Contains(inX, inY))
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{
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mPressed = true;
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return true;
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}
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return false;
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}
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bool UICheckBox::MouseUp(int inX, int inY)
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{
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if (UIStaticText::MouseUp(inX, inY))
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return true;
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if (mPressed)
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{
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mPressed = false;
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if (Contains(inX, inY))
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{
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mState = mState == STATE_CHECKED? STATE_UNCHECKED : STATE_CHECKED;
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if (mClickAction)
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mClickAction(mState);
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}
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return true;
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}
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return false;
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}
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bool UICheckBox::MouseMove(int inX, int inY)
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{
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if (UIStaticText::MouseMove(inX, inY))
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return true;
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return mPressed;
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}
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void UICheckBox::MouseCancel()
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{
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UIStaticText::MouseCancel();
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mPressed = false;
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}
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void UICheckBox::Draw() const
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{
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Color color = IsDisabled()? mDisabledTextColor : (mPressed? mDownTextColor : (mIsHighlighted? mHighlightTextColor : mTextColor));
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UIStaticText::DrawCustom(color);
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if (mState == STATE_UNCHECKED)
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GetManager()->DrawQuad(GetX(), GetY() + (GetHeight() - mUncheckedState.mHeight) / 2, mUncheckedState.mWidth, mUncheckedState.mHeight, mUncheckedState, color);
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else if (mState == STATE_CHECKED)
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GetManager()->DrawQuad(GetX(), GetY() + (GetHeight() - mCheckedState.mHeight) / 2, mCheckedState.mWidth, mCheckedState.mHeight, mCheckedState, color);
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// Skip direct base class, we modify the text color
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UIElement::Draw();
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}
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