Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/TestFramework/UI/UIHorizontalStack.h
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27
lib/All/JoltPhysics/TestFramework/UI/UIHorizontalStack.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <UI/UIElement.h>
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/// Layout class that will horizontally place elements next to each other according to their widths
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class UIHorizontalStack : public UIElement
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, UIHorizontalStack)
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/// Helper function to resize a list of child elements consisting of UIHorizontalStack's to make them the same width.
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/// Can be used to give them the appearance of a table.
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/// Find the width of all UIHorizontalStack child elements in inParent and use the maximum width for all of them
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/// Non UIHorizontalStack elements will be treated as a UIHorizontalStack with only 1 element inside
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static void sUniformChildWidth(UIElement *inParent);
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/// Calculate auto layout
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virtual void AutoLayout() override;
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private:
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int mDeltaX = 0;
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bool mPlaceInvisibleChildren = false;
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};
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