Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Renderer/Renderer.h>
#include <UI/UIImage.h>
#include <UI/UIManager.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(UIImage)
{
JPH_ADD_BASE_CLASS(UIImage, UIElement)
}
void UIImage::Draw() const
{
GetManager()->DrawQuad(GetX(), GetY(), GetWidth(), GetHeight(), mImage, Color::sWhite);
UIElement::Draw();
}
void UIImage::CopyTo(UIElement *ioElement) const
{
UIElement::CopyTo(ioElement);
UIImage *element = StaticCast<UIImage>(ioElement);
element->mImage = mImage;
}