Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
This commit is contained in:
29
lib/All/JoltPhysics/TestFramework/UI/UIImage.cpp
Normal file
29
lib/All/JoltPhysics/TestFramework/UI/UIImage.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
||||
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
#include <TestFramework.h>
|
||||
|
||||
#include <Renderer/Renderer.h>
|
||||
#include <UI/UIImage.h>
|
||||
#include <UI/UIManager.h>
|
||||
|
||||
JPH_IMPLEMENT_RTTI_VIRTUAL(UIImage)
|
||||
{
|
||||
JPH_ADD_BASE_CLASS(UIImage, UIElement)
|
||||
}
|
||||
|
||||
void UIImage::Draw() const
|
||||
{
|
||||
GetManager()->DrawQuad(GetX(), GetY(), GetWidth(), GetHeight(), mImage, Color::sWhite);
|
||||
|
||||
UIElement::Draw();
|
||||
}
|
||||
|
||||
void UIImage::CopyTo(UIElement *ioElement) const
|
||||
{
|
||||
UIElement::CopyTo(ioElement);
|
||||
|
||||
UIImage *element = StaticCast<UIImage>(ioElement);
|
||||
element->mImage = mImage;
|
||||
}
|
||||
Reference in New Issue
Block a user