Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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114
lib/All/JoltPhysics/TestFramework/UI/UITextButton.cpp
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114
lib/All/JoltPhysics/TestFramework/UI/UITextButton.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <UI/UITextButton.h>
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#include <UI/UIManager.h>
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JPH_IMPLEMENT_RTTI_VIRTUAL(UITextButton)
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{
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JPH_ADD_BASE_CLASS(UITextButton, UIStaticText)
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}
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void UITextButton::CopyTo(UIElement *ioElement) const
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{
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UIStaticText::CopyTo(ioElement);
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UITextButton *element = StaticCast<UITextButton>(ioElement);
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element->mDownTextColor = mDownTextColor;
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element->mHighlightTextColor = mHighlightTextColor;
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element->mSelectedTextColor = mSelectedTextColor;
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element->mRepeatStartTime = mRepeatStartTime;
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element->mRepeatTime = mRepeatTime;
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element->mClickAction = mClickAction;
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}
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bool UITextButton::MouseDown(int inX, int inY)
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{
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if (UIStaticText::MouseDown(inX, inY))
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return true;
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if (Contains(inX, inY))
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{
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mPressed = true;
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mIsRepeating = false;
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mRepeatTimeLeft = mRepeatStartTime;
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return true;
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}
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return false;
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}
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bool UITextButton::MouseUp(int inX, int inY)
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{
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if (UIStaticText::MouseUp(inX, inY))
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return true;
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if (mPressed)
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{
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mPressed = false;
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if (!mIsRepeating && Contains(inX, inY))
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{
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HandleUIEvent(EVENT_BUTTON_DOWN, this);
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if (mClickAction)
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mClickAction();
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}
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return true;
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}
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return false;
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}
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bool UITextButton::MouseMove(int inX, int inY)
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{
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if (UIStaticText::MouseMove(inX, inY))
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return true;
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return mPressed;
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}
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void UITextButton::MouseCancel()
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{
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UIStaticText::MouseCancel();
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mPressed = false;
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}
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void UITextButton::Update(float inDeltaTime)
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{
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UIStaticText::Update(inDeltaTime);
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if (mPressed && mRepeatStartTime > 0)
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{
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// Check repeat
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mRepeatTimeLeft -= inDeltaTime;
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if (mRepeatTimeLeft <= 0.0f)
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{
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// We're repeating
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mIsRepeating = true;
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mRepeatTimeLeft = mRepeatTime;
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HandleUIEvent(EVENT_BUTTON_DOWN, this);
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if (mClickAction)
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mClickAction();
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}
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}
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}
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void UITextButton::DrawCustom() const
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{
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UIStaticText::DrawCustom(IsDisabled()? mDisabledTextColor : (mPressed? mDownTextColor : (mIsHighlighted? mHighlightTextColor : (mIsSelected? mSelectedTextColor : mTextColor))));
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}
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void UITextButton::Draw() const
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{
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DrawCustom();
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// Skip direct base class, we modify the text color
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UIElement::Draw();
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}
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