Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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25
lib/All/JoltPhysics/TestFramework/UI/UIVerticalStack.cpp
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25
lib/All/JoltPhysics/TestFramework/UI/UIVerticalStack.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <UI/UIVerticalStack.h>
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JPH_IMPLEMENT_RTTI_VIRTUAL(UIVerticalStack)
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{
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JPH_ADD_BASE_CLASS(UIVerticalStack, UIElement)
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}
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void UIVerticalStack::AutoLayout()
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{
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UIElement::AutoLayout();
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mHeight.Set(0, PIXELS);
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for (UIElement *e : mChildren)
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if (e->IsVisible() || mPlaceInvisibleChildren)
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{
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e->SetRelativeY(GetHeight());
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mHeight.Set(GetHeight() + e->GetHeight() + e->GetPaddingBottom() + mDeltaY, PIXELS);
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}
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}
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