Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Utils/AssetStream.h>
#include <Utils/Log.h>
#include <Cocoa/Cocoa.h>
String AssetStream::sGetAssetsBasePath()
{
NSBundle *bundle = [NSBundle mainBundle];
String path = [[[bundle resourceURL] path] cStringUsingEncoding: NSUTF8StringEncoding];
path += "/";
return path;
}
AssetStream::AssetStream(const char *inFileName, std::ios_base::openmode inOpenMode) :
mStream((sGetAssetsBasePath() + inFileName).c_str(), inOpenMode)
{
if (!mStream.is_open())
FatalError("Failed to open file %s", inFileName);
}