Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
This commit is contained in:
24
lib/All/JoltPhysics/TestFramework/Utils/AssetStream.mm
Normal file
24
lib/All/JoltPhysics/TestFramework/Utils/AssetStream.mm
Normal file
@@ -0,0 +1,24 @@
|
||||
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
||||
// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
#include <TestFramework.h>
|
||||
#include <Utils/AssetStream.h>
|
||||
#include <Utils/Log.h>
|
||||
|
||||
#include <Cocoa/Cocoa.h>
|
||||
|
||||
String AssetStream::sGetAssetsBasePath()
|
||||
{
|
||||
NSBundle *bundle = [NSBundle mainBundle];
|
||||
String path = [[[bundle resourceURL] path] cStringUsingEncoding: NSUTF8StringEncoding];
|
||||
path += "/";
|
||||
return path;
|
||||
}
|
||||
|
||||
AssetStream::AssetStream(const char *inFileName, std::ios_base::openmode inOpenMode) :
|
||||
mStream((sGetAssetsBasePath() + inFileName).c_str(), inOpenMode)
|
||||
{
|
||||
if (!mStream.is_open())
|
||||
FatalError("Failed to open file %s", inFileName);
|
||||
}
|
||||
Reference in New Issue
Block a user