Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/TestFramework/Utils/CustomMemoryHook.h
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lib/All/JoltPhysics/TestFramework/Utils/CustomMemoryHook.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#if defined(JPH_PLATFORM_WINDOWS) && defined(_DEBUG) && !defined(JPH_DISABLE_CUSTOM_ALLOCATOR) && !defined(JPH_COMPILER_MINGW)
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/// Enable this define to signal that the custom memory hook is enabled
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#define JPH_CUSTOM_MEMORY_HOOK_ENABLED
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/// Register hook that detects allocations that aren't made through the custom allocator
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void RegisterCustomMemoryHook();
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/// Enable the custom memory hook to detect allocations not made through the custom allocator
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void EnableCustomMemoryHook(bool inEnable);
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/// Check if the hook is currently checking allocations
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bool IsCustomMemoryHookEnabled();
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#else
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inline void RegisterCustomMemoryHook() { RegisterDefaultAllocator(); }
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#endif // _DEBUG && !JPH_DISABLE_CUSTOM_ALLOCATOR && !JPH_COMPILER_MINGW
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/// Struct that, when put on the stack, temporarily disables checking that all allocations go through the custom memory allocator
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struct DisableCustomMemoryHook
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{
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DisableCustomMemoryHook();
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~DisableCustomMemoryHook();
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};
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