Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#if defined(JPH_PLATFORM_WINDOWS) && defined(_DEBUG) && !defined(JPH_DISABLE_CUSTOM_ALLOCATOR) && !defined(JPH_COMPILER_MINGW)
/// Enable this define to signal that the custom memory hook is enabled
#define JPH_CUSTOM_MEMORY_HOOK_ENABLED
/// Register hook that detects allocations that aren't made through the custom allocator
void RegisterCustomMemoryHook();
/// Enable the custom memory hook to detect allocations not made through the custom allocator
void EnableCustomMemoryHook(bool inEnable);
/// Check if the hook is currently checking allocations
bool IsCustomMemoryHookEnabled();
#else
inline void RegisterCustomMemoryHook() { RegisterDefaultAllocator(); }
#endif // _DEBUG && !JPH_DISABLE_CUSTOM_ALLOCATOR && !JPH_COMPILER_MINGW
/// Struct that, when put on the stack, temporarily disables checking that all allocations go through the custom memory allocator
struct DisableCustomMemoryHook
{
DisableCustomMemoryHook();
~DisableCustomMemoryHook();
};