Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Window/ApplicationWindow.h>
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// Responsible for opening the main window
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class ApplicationWindowLinux : public ApplicationWindow
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{
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public:
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/// Destructor
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~ApplicationWindowLinux();
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/// Initialize the window
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virtual void Initialize(const char *inTitle) override;
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/// Access to the window handle
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Display * GetDisplay() const { return mDisplay; }
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Window GetWindow() const { return mWindow; }
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/// Event listener for the keyboard handler
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using EventListener = std::function<void(const XEvent &)>;
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void SetEventListener(const EventListener &inListener) { mEventListener = inListener; }
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/// Enter the main loop and keep rendering frames until the window is closed
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void MainLoop(RenderCallback inRenderCallback) override;
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protected:
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Display * mDisplay;
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Window mWindow;
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Atom mWmDeleteWindow;
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EventListener mEventListener;
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};
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