Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Window/ApplicationWindow.h>
// Responsible for opening the main window
class ApplicationWindowLinux : public ApplicationWindow
{
public:
/// Destructor
~ApplicationWindowLinux();
/// Initialize the window
virtual void Initialize(const char *inTitle) override;
/// Access to the window handle
Display * GetDisplay() const { return mDisplay; }
Window GetWindow() const { return mWindow; }
/// Event listener for the keyboard handler
using EventListener = std::function<void(const XEvent &)>;
void SetEventListener(const EventListener &inListener) { mEventListener = inListener; }
/// Enter the main loop and keep rendering frames until the window is closed
void MainLoop(RenderCallback inRenderCallback) override;
protected:
Display * mDisplay;
Window mWindow;
Atom mWmDeleteWindow;
EventListener mEventListener;
};