Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
This commit is contained in:
@@ -0,0 +1,24 @@
|
||||
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
||||
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Window/ApplicationWindow.h>
|
||||
|
||||
// Responsible for opening the main window
|
||||
class ApplicationWindowWin : public ApplicationWindow
|
||||
{
|
||||
public:
|
||||
/// Initialize the window
|
||||
virtual void Initialize(const char *inTitle) override;
|
||||
|
||||
/// Access to the window handle
|
||||
HWND GetWindowHandle() const { return mhWnd; }
|
||||
|
||||
/// Enter the main loop and keep rendering frames until the window is closed
|
||||
virtual void MainLoop(RenderCallback inRenderCallback) override;
|
||||
|
||||
protected:
|
||||
HWND mhWnd;
|
||||
};
|
||||
Reference in New Issue
Block a user